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Mad Science Summer Camp 2026
Mad Science brings hands-on science, engineering, and discovery to Upper Providence Township this summer. Each week features themed programs designed to spark curiosity, creativity, and problem-solving for children ages 6–12.
All camps are held at:
Upper Providence Township Building
935 N Providence Road
Media, PA 19063
Camp Schedule
| Dates | Morning Session (9:00 am – 12:00 pm) | Afternoon Session (12:30 pm – 3:30 pm) |
|---|---|---|
| July 6 – July 10 | BRIXology: Mechanical Marvels | NASA: Journey to Outer Space |
| July 20 – July 24 | Chemical Curiosities | Mad Machines and Junior Engineers |
| August 3 – August 7 | Eureka! Launching with Legends | Super Slimy Smoky Science |
| August 10 – August 14 | Secret Agent Lab: Funky Forensics | Robots: Paths to Power |
Camp Times and Fees
Ages: 6–12
| Option | Time | Cost |
|---|---|---|
| Morning Camp | 9:00 am – 12:00 pm | $225 |
| Full Day Camp | 9:00 am – 3:30 pm | $425 |
Full-day campers must bring their own lunch.
Weekly Program Details
July 6 – July 10
BRIXology: Mechanical Marvels (AM)
Developed with LEGO Master Builders, campers build machines that move, including race cars, boats, drawing machines, and insects. Each day introduces a new engineering concept with a take-home activity.
NASA: Journey to Outer Space (PM)
Campers explore planets, moons, and space science while creating comets, building rockets, and participating in a NASA-style rocket launch. Mad Science is the only organization licensed by NASA to use these activities in summer camps.
July 20 – July 24
Chemical Curiosities (AM)
Campers explore the periodic table, grow crystals, oxidize metals, design chromatography bandanas, and make ice cream while learning how chemical reactions work.
Mad Machines and Junior Engineers (PM)
Campers build with pulleys, wedges, screws, and levers, construct catapults, play robot soccer, and collaborate to build a geodesic dome large enough for all campers to fit inside.
August 3 – August 7
Eureka! Launching with Legends (AM)
Inspired by da Vinci, Edison, Tesla, and Benjamin Franklin, campers invent solutions to everyday problems, earn patent certificates, build catapults, and launch projectiles with a trebuchet.
Super Slimy Smoky Science (PM)
Campers stretch slime and silly putty, copper-plate nickels, work with circuits, and explore lasers, dry ice, and optical illusions while solving science mysteries.
August 10 – August 14
Secret Agent Lab: Funky Forensics (AM)
Campers become science detectives by collecting and analyzing evidence, recreating crime scenes, and using forensic techniques to connect the clues.
Robots: Paths to Power (PM)
Campers learn how robots light up and move using gears and energy sources, build a hand-powered generator, and explore how energy choices impact the environment.
Registration
One registration link is used for all weeks and sessions.